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Sung-A Jang is a research-driven artist working at the intersection of body, technology, and nature, where systemic control gives way to emergence. She treats delay, error, and omission as material, turning friction into tactile hybrid forms through iterative analog–digital processes and custom tools. Ongoing projects include The Martian Gardener Project, a constructed archive of simulated ecologies, and Injury Atlas: The Dossiers, an inquiry into how lived experience is fragmented and reassembled by record-keeping systems. Her work has been supported by KOFAC and the Seoul Foundation for Arts & Culture; her collaborative projects are permanently installed at DDP and the Gwangju National Science Museum. She previously researched and built immersive tools for embodied sensemaking and expressive physical–digital systems.
sung@cronopioz.com / pronounced: suhng-ah-jahng / CV available upon request
EDUCATION
Human Computer Interaction Institute (HCII), Carnegie Mellon University, Pittsburgh, PA, U.S.
Ph.D. studies in visualization & interaction design research
Korea Advanced Institute of Science and Technology (KAIST), Daejeon, Korea
M.S. in Culture Technology, Focus: Interactive Media & Space
Brown University, Providence, RI, U.S.
B.A. in Visual Art, History of Art & Architecture (Double Major)
Recipient of Roberta Joslin Award of Excellence in Art
EXHIBITIONS
2025 Nostalgia, Incheon Art Show 2025, Incheon, Korea
2025 Verdant Echoes: Martian Gardener Project (solo), CICA Museum, Gimpo, Korea
2017 Sound of Light (collaboration), Permanent Exhibition in Gwangju Science Museum, Korea
2017 GIST: Research Innovation & Pioneer Exhibition, Ohryong Pavilion, Gwangju, Korea
2017 Buddha in the Heart (collaboration), Special Exhibition, Gwangju National Museum, Korea
2016 Designing Interactive Systems Exhibition, Brisbane, Australia
2015 GIST Research Achievement Exhibition, Ohryong Pavilion, Gwangju, Korea
2015 Muru in Wonderland, Glocal Content Fair Exhibition, KINTEX, Ilsan, Korea
2014 Soribyeol (collaboration), Design Playground, Dongdaemun Design Plaza, Seoul, Korea
2014 Flying Imagination Exhibition (HCIK 2014), High1 Resort Convention Center, Kangwon-do, Korea
2012 Living Photography, Hackerspace Seoul, Seoul, Korea
2012 Art+Technology Exhibition, Science & Creativity Conference, Sheraton Grande Walkerhill Seoul, Korea
2012 Digital for Real Life Exhibit, Smart Cloud Show 2012, COEX, Seoul, Korea
2012 Wearable Summer Nights, Boehringer-Ingelheim Outdoor Garden Party, Shilla Jeju Hotel, Korea
2012 Art & Science Exhibition, Korean Donation for Education Fair 2012, KINTEX, Ilsan, Korea
2011 Art+Technology Exhibition, Science & Creativity Conference, Sheraton Grande Walkerhill Seoul, Korea
2011 Biomimetic Kinetic Orchestra, Platoon Kunsthalle, Seoul, Korea
2007 Portals (solo), List Art Center lobby, Providence, RI
2007 Juried Student Exhibition, David Winton Bell Gallery, Providence, RI
2005 Writing Block, Interactive Video Installation, Graduate Center, Brown University, RI
2005 Relapse, Video Art Installation, List Art Center, Providence, RI
PUBLICATIONS
International
S.Jang and B. L’Huillier. “Rediscovering Korea's Ancient Skies: An Immersive, Interactive 3D Map of Traditional Korean Constellations in the Milky Way,” In Proceedings of the 25th International Symposium on Electronic Arts, pp. 616-617, Jun. 2019. [pdf] [Project]
S. Jang, G. Wakefield, and S. Lee. "Incorporating Kinesthetic Creativity and Gestural Play into Immersive Modeling," In Proceedings of the 4th International Conference on Movement Computing, Jun. 2017. [pdf} [Project]
S. Jang, K. Baik, and K. Ko. "Muru in Wonderland: An Immersive Video Tour with Gameful Character Interaction for Children." In Proceedings of the 2016 ACM Conference Companion Publication on Designing Interactive Systems, pp. 173-176, Jun. 2016. [pdf} [Project]
S. Jang, H. Kim, W. Woo, and G. Wakefield, "AiRSculpt: A Wearable Augmented Reality 3D Sculpting System," In International Conference on Distributed, Ambient, and Pervasive Interactions (DAPI 2014), Lectures on Computer Science (LNCS), Vol. 8530, pp. 130-141, Jun. 2014. [pdf} [Project]
D. A. Min, Y. Kim, S. Jang, K. Y. Kim, S. E. Jung, and J. H. Lee, "Pretty Pelvis: A Virtual Pet Application That Breaks Sedentary Time by Promoting Gestural Interaction," Proc. of ACM Conference Human Factors in Computing Systems (CHI) Extended Abstracts, pp. 1259-1264, Apr. 2015. [pdf] [Project]
Domestic
H. Hahn, S. Jang, N. Park, J. Chae, J. Kim, S. Oh, W. Yoo, S. Jung, T. Ha, J. Kim, Arts Policy Research: Revitalizing the Performing Arts via Digital Space, Vol. 2, Arts Council Korea, Dec. 2016. [pdf] [Project]
S. Oh, H. Hahn, S. Jang, W. Heo, K. Baik, H. Baek, J. Kim, Demand Diffusion of Immersive Media Quality Evaluation and Regional Linkage Plans, Jeonnam Information & Culture Industry Promotion Agency, Apr. 2016.